Ancient History

Things Get Dark

Last time we saw our party they had made a delivery to a new bacta company. While preparing to leave they had been attacked by a group of Selkath. The jedi subdued their opponents and managed to capture the apparent leader knocking him unconscious. The group hurriedly heads back to their ship with their new captive hoping to evade any more enemies.

After arriving back at their ship Raxel has an idea and begins working on the ships computer while the rest of the party handles the Selkath in one of the rooms. Erozfeti has the idea of using a mind trick and wakes up the prisoner. He tries to impersonate the beings superior hoping to have the Selkath give a report on his mission. Suddenly the being begins to foam at the mouth and falls limp to the ground. The whole room looks to Erozfeti as they realize he just killed their only source of information. 

Erozfeti walked out to confess to Raxel when he makes his discovery. Raxel had searched for Selkath communications and then traced their location to across town. With a new point of interest Chit and Zaxx decide to stay with the ship just in case and the rest of the party heads out to find a speeder. It just so happened that the hanger master also ran a speeder rental service.  Thanks to some clever negotiating from Fardul the group decides to make an investment and buys an old beat up speeder with plenty of seating and a bed on the back for transport work.

Naming the new speeder Tantron they jump in and take off. The Tantron is so loud and slow that by the time they got close to their target Erozfeti had been temporarily deafened. He had decided to ride in the back and regretted it instantly once the engine had roared to life. Thankfully this also meant he was able to see a lone Selkath duck around a corner. He got Raxel's attention who stopped the Tantron and the group follow the Selkath hoping to ask a few questions.

They turn the corner and see the Selkath jump in a speeder which starts to zoom away. Erozfeti thinking quickly grabs hold of the speeder and holds it in place. With their escape prevented and some clever words from Fardul they agree to get out and talk. Once they step out and are clear Erozfeti lets go of the speeder. It immediately slams into a building! The Selkath had left the throttle on full. 

Shocked and angered by this display of apparent violence the captured Selkath reluctantly agree to let the party follow them to the hanger. Walking all the way back to their starting point the group watches as the Selkath approach the hanger master and begin to rent a new speeder. The party begins to approach when all hell breaks loose. Four droids fly in with jetpacks. "In the name of the Sith empire you are under arrest for being jedi," one of the droids says. Drawing their lightsabers the young Jedi begin to fight.

In a flurry of blows Raxel takes down the first droid.  The second droid had landed on top of the hanger and was leveling a shoulder mounted rocket launcher at the center of the group.  Fardul flies up to confront him and attempts to pull the launcher off the enemy. As the weapon begins to come loose the droid reaches out and looses his balance. Falling to the ground he activates his jetpack trying to save himself. He blasted right into a parked speeder causing a large explosion.

Meanwhile Erozfeti threw a rock at droid number 3 and charged number 4 swinging his lightsaber wildly. While cleaving through his opponent he had struck the droid's missile pack causing another explosion right outside the hanger. Coughing from the blast he looks over to see Raxle punch the last droid in the face not once but 2 times knocking him to the ground. Looking up at the Jedi standing over him the droid activates his self destruct sequence. His body began to glow first orange then red and melted down leaving a pile of molten metal. 

Agreeing now was a good time to leave the planet the group runs onto their ship and takes off. It was time to head back to base. Arriving back at the space station they go to meet up with their "master." Sierra Ivalice questioned the party and stressed that they shouldn't be identified as Jedi again. After being told of the derelict ship discovered previously he agrees to do some work on it and that the party could use it as a base in the future. Unfortunately he did not have any current jobs and to check back in later. Having been dismissed the group head their own way.

Raxel began a search for work but was targeted by some pickpockets for listening in to their conversation. They managed to get his comlink and datapad without him noticing. When they tried to access the datapad the security features activated and an alarm went off. The thugs dropped the datapad and ran. Regaining his device Raxel continues his search and finds something of interest.  He agrees to a ring fight with no weapons or armor. His opponent would be armed. He borrows the organizers comlink and tells them to come place a bet on him.

Erozfeti and Fardul had just placed an order for parts to upgrade the Tantron with when they had received Raxels message. They hurried to the ring and placed a 2000 credit bet. Five to one odds are pretty good after all. Taking their place in the crowd they see Raxel walk into the ring. His opponent came out on the opposite end. An older woman wielding a  large trident glowered at Raxel.

The fight to the death begins and Raxel starts punching the woman while attempting to avoid some mysterious powers. It appears this fighter is a force user of some sort. Seeing the disadvantage Eroazfeti and Fardul attempt to use the force to swing the fight back to even. Raxel is able to tell and dislikes the help but manages to use his opponents trident to finish her off. A fearsome blow as she was on the ground disabled.

Realizing what he had just helped with Fardul vomits into his breathing mask. Erozfeti is just cheering Raxel on loudly having greatly enjoyed the fight. They gladly collect their winnings for the fight and Raxle goes to talk to the organizer. The man is furious. Raxle was told no weapons which apparently had meant he couldn't use his opponents weapon either.  Angry after this turn of events Raxle demands to fight again. After a little contemplation the organizer agrees and Raxle walks back out into the arena.

Session Recap
Recap 2017-02-11

Three months have passed since the padawan’s last mission together. They have all spent time in the temple training and going about their own business. Finally they receive a new mission. Three of Master Kotra’s padawans and 2 more padawans are added to the group.Discovering they are assigned to explore sith space they board their ship and start traveling to coordinates provided. Suddenly they are pulled out of hyperspace. After much confusion and some investigation the group realizes a large mass shadow was the reason for their interruption. With more exploration they find an abandoned from the Great Hyperspace War. Spotting what appears to be a functioning hanger the ship is piloted in. After docking and exiting the ship the group finds a number of small droids who immediately flee. Amazingly to all a figure in purple mandalorian armor walks out of the padawan’s ship. A stowaway. After a brief conversation it is learned the man is Raxle’s uncle . Raxle learns he has a bounty on his head by a vengeful “lord.” The man says the bounty will be rescinded and takes a fighter from the hanger to fly away. Deciding to split up following this Raxle and Zaxx stay with the ship and the rest go to explore the ship. The three padawans start making their way to the bridge when they are attacked by a rogue droid who thinks he is a sith lord “Darth” T0-MB. After a tense fight the group manages to defeat the droid and they get to the bridge….. I don’t really remember the rest well enough to write it up.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.