Chit Rusaz

Mirialan Protector

Bio:

Concept

  1. What emotion does your character evoke in others?  Comfort; A feeling of safety. He exists to help and protect others.
  2. What does your character need most?  Understanding. He is incredibly naive and wants to understand the world around him as fully as possible.
  3. What is your character’s goal in life? To help others. All he wants to do is make the world a better place.
  4. How does your character believe this goal can be accomplished? By making sure that death is the last option to be considered. He will do whatever it takes to protect life, even if corrupt, because it is sacred.

Background

  1. Where did your character come from? A very backwater tribe on his home planet. His tribe viewed force sensitives as protectors of life. My father was a tribal councilman, while my mother was a force sensitive and ran the medical clinic. My mother instilled in me the value of all sentient life.
  2. When did you grow up? I haven’t yet. Still very immature.
  3. What values does your character hold? Life, love, knowledge. He despises death, pain, and hatred. These were instilled in me by my mother.
  4. How does your character dress? Plain. He enjoys the beauty of clothing, but finds it to be unnecessary and impractical. He has a one facial tattoo, but is not covered like many of his tribe being he left when he was young. He wears light khaki tunic, dark brown belt, and dark brown boots that come up to his knees. The boots are scuffed, clothing is faded, and belt buckle is beginning to devlop some rust.
  5. What are your character’s means?  He has no money, property, or possessions other than a leather given to him by his mother. It is embroidered with his tribal signet.

Details

  1. What are your character’s personal tastes?  He enjoys sweets, the sound of laughter, and the feeling of a deed well done. He dislikes the sight of blood, arguments, and climbing.
  2. What are your character’s opinions? He believes that every mans primary duty is to help others. That people would be better off talking instead of fighting. Knowledge is the key to all power, he despises people who chose to live ignorant.
  3. What is your character’s comfort zone? He is most comfortable in a medbay or backworld clinic. Libraries are a place of comfort to him as well. He fiddles with his bracer whenever he is uncomfortable and think of his mother to calm down.
  4. Who has had the biggest impact on your character’s life?  His mother, Jiana. She taught him the basics of medicine and force healing even before he was picked up by the Jedi. She loved him unconditionally, and was heartbroken when my father sent me off to study with the Jedi.
  5. What are some of your character’s unexpected quirks?  A naive bewilderment to the world around him. He knows virtually nothing of galactic culture, but wants to learn everything he can about it. He has a strong distaste for inflicting pain on others, which is why he has built his lightsaber only to stun and not kill. He has an unconditional love for his mother and will do almost anything to return to see her.

Player

  1. What kind of story does your character belong in? Who are the characters your character interacts with? What settings does he or she inhabit? What themes are important? What conflicts does your character face? These things are important to understand so your GM can create adventures that will engage your character, and so you will have a better chance at getting along with your fellow players’ characters.
  2. What role does your character fill? Roleplaying is all about the ensemble cast. Make sure you fill a unique role in the party, and you aren’t stepping on anyone else’s toes. Consider your role in the interpersonal relations of the party, your role in combat, what skills your character is best at, and what thematic note your character hits.
  3. What should the other players know about your character? These should be major thematic points, your character’s general emotion (if it isn’t secret), potential surprises or areas that might be difficult, and any other pertinent information. Also start sketching out potential interactions, such as another character you might go to for help (or who might go to you for help), or someone you’ll probably butt heads with. Getting these things out in the open is important to ensure there aren’t unpleasant surprises.
  4. What is your play style? Do you like heavy character immersion, or attention to detail in the rules, or perhaps you’re especially goal-oriented? Maybe you’re a bit competitive. Do you prefer lots of colorful descriptions, or a quicker framework understanding of situations? Do you speak in your character’s voice? You may not even be aware of your own play style. Keep this in mind as you play so you can better communicate with your fellow players about the direction of the party as a whole, and the course of the adventure. This also helps your GM understand your personal needs at the gaming table.
  5. How do you want your character to die? Your character won’t live forever, although you might not play him or her to the end. If you had your choice of deaths for your character, what would it be? Death of old age, having survived through all his or her trials? Perhaps a bloody, violent death? A noble sacrifice? Happenstance? It can also provide an unusual layer of texture to your roleplaying, as you have a better understanding of your character’s fate. It will also tell you if your character is a tragic or heroic one. Finally, it can help your GM in resolving conflicts in-game if he or she has an idea of your comfort zone with threats to your character’s life.

Chit Rusaz

Ancient History dwhitti2